Thursday, March 1, 2018

GURPS: Recovering the Flame Banner

Our first game of our Viking campaign in a while.
This time EJ GMed and the Mooreshed clan was tasked with recovering a holy relic to combat a dark magic being created by a misguided group of renegade priests.
 Pipin and Candice talk their way into the Arian fort.

 They are offered several tests of worthiness to enter the crypts.  Candice climbs a tree to rescue a child and prove her bravery.
 Pipin fights a champion to prove his might.  Hakkon burns a cross,  to prove his mania.
 (A cool ruined tower scratch built by my friend Nick- his first home made terrain- well done!)  The fairy of the hold is met, and the party is sent in a dream state to the dungeon of "trails"

 The first test, beams of light that a humble man may pass.

 The old centurion, keeper of the crypt.  The Flame Banner is kept in his pool of acid.
 The statue of the cow.  Its milk will neutralize the acid, but it needs wheat.
 Searching the other rooms for wheat.
 A crypt, with the puppet master.

 The puppet master summons Draugr and a giant skeleton.
 A draugr criticals on Hakkon,  grabbing him by the throat.


 The giant skeleton sends its blade plunging down towards Candice..."Noooo...." shouts Pipin, throwing himself in the way, the blade pierced deep into his torso.
 Candice scrambled through the melee and sent her boot through the puppet master's spine, shattering him into several pieces (a double critical result!)
 Finally the wheat! Guarded by a golem.
 With the giant skeleton bone, the wolf of Loki was tricked into fighting the golem.

 While they fought the wheat was recovered.
The puzzle solved, the banner is recovered.